Try looking at the "CalcViewModelView" in "baseviewmodel_shared.cpp"
This might be helpful :-) http://developer.valvesoftware.com/wiki/Ironsights#Animating_the_gun /ScarT On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote: > > I wanna change the viewmodels origin, particularly it's .y component, > because atm when you stand infront of other player all you can see is his > chest, not his head, which is quite awkward. > > I tried changing EyePosition() to LookupAttachment( "eyes" ) in > CalcViewModelView, but it seems to only change the position of camera, not > the position of view model itself. Any ideas where to look? > > Cheers, > Emiel Regis > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

