If you read through my email, you would know I did :p In fact,  
CalcViewModelView doesn't change the very position of viewmodel, rather  
positon of eyes relative TO viewmodel. So if I change origin in there to  
eyes, the viewmodel stays invisible (cos its way under the eyes..). At  
least I think it worrks like it. Thanks for good will anyway ;)

Emiel


On Sat, 15 Mar 2008 20:31:41 +0100, Tobias Kammersgaard  
<[EMAIL PROTECTED]> wrote:

> Try looking at the "CalcViewModelView" in "baseviewmodel_shared.cpp"
>
> This might be helpful :-)
> http://developer.valvesoftware.com/wiki/Ironsights#Animating_the_gun
>
> /ScarT
>
>
> On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote:
>>
>> I wanna change the viewmodels origin, particularly it's .y component,
>> because atm when you stand infront of other player all you can see is  
>> his
>> chest, not his head, which is quite awkward.
>>
>> I tried changing EyePosition() to LookupAttachment( "eyes" ) in
>> CalcViewModelView, but it seems to only change the position of camera,  
>> not
>> the position of view model itself. Any ideas where to look?
>>
>> Cheers,
>> Emiel Regis
>>
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