lol, this is why I shouldn't look at stuff like this when I'm hungover :-(

Sorry about that :P

/ScarT


On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote:
>
> If you read through my email, you would know I did :p In fact,
> CalcViewModelView doesn't change the very position of viewmodel, rather
> positon of eyes relative TO viewmodel. So if I change origin in there to
> eyes, the viewmodel stays invisible (cos its way under the eyes..). At
> least I think it worrks like it. Thanks for good will anyway ;)
>
> Emiel
>
>
> On Sat, 15 Mar 2008 20:31:41 +0100, Tobias Kammersgaard
> <[EMAIL PROTECTED]> wrote:
>
> > Try looking at the "CalcViewModelView" in "baseviewmodel_shared.cpp"
> >
> > This might be helpful :-)
> > http://developer.valvesoftware.com/wiki/Ironsights#Animating_the_gun
> >
> > /ScarT
> >
> >
> > On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote:
> >>
> >> I wanna change the viewmodels origin, particularly it's .y component,
> >> because atm when you stand infront of other player all you can see is
> >> his
> >> chest, not his head, which is quite awkward.
> >>
> >> I tried changing EyePosition() to LookupAttachment( "eyes" ) in
> >> CalcViewModelView, but it seems to only change the position of camera,
> >> not
> >> the position of view model itself. Any ideas where to look?
> >>
> >> Cheers,
> >> Emiel Regis
> >>
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>
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