lol, this is why I shouldn't look at stuff like this when I'm hungover :-( Sorry about that :P
/ScarT On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote: > > If you read through my email, you would know I did :p In fact, > CalcViewModelView doesn't change the very position of viewmodel, rather > positon of eyes relative TO viewmodel. So if I change origin in there to > eyes, the viewmodel stays invisible (cos its way under the eyes..). At > least I think it worrks like it. Thanks for good will anyway ;) > > Emiel > > > On Sat, 15 Mar 2008 20:31:41 +0100, Tobias Kammersgaard > <[EMAIL PROTECTED]> wrote: > > > Try looking at the "CalcViewModelView" in "baseviewmodel_shared.cpp" > > > > This might be helpful :-) > > http://developer.valvesoftware.com/wiki/Ironsights#Animating_the_gun > > > > /ScarT > > > > > > On 15/03/2008, Emiel Regis <[EMAIL PROTECTED]> wrote: > >> > >> I wanna change the viewmodels origin, particularly it's .y component, > >> because atm when you stand infront of other player all you can see is > >> his > >> chest, not his head, which is quite awkward. > >> > >> I tried changing EyePosition() to LookupAttachment( "eyes" ) in > >> CalcViewModelView, but it seems to only change the position of camera, > >> not > >> the position of view model itself. Any ideas where to look? > >> > >> Cheers, > >> Emiel Regis > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

