I've rigged a few custom character models with facial animation and it's not actually that hard to be honest.
The "quality" comes from how good your morphs are, how many you have and rig then. I have a gut feeling Alyx uses more than the default shapekey set but all the models I've made use the stock shapekey set. It's not my greatest work (someone else model + morphs targets) but I was asked to rig the Candy model from Dinohunters. Thats a complete custom model with the full set of morph shapekeys. I've done quite a few others and written a few tools to help in the process but nothing thats out there yet. - Jed On 25/03/2008, Sam Goldwater <[EMAIL PROTECTED]> wrote: > Can anyone think of examples of Alyx quality facially rigged custom > characters? Is it attainable only having the citizen model to work from? > > On Tue, Mar 25, 2008 at 9:29 AM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > > Open the sample citizen model and scrub the animation slider. That's how > > you do it. :-) > > > > Jake Breen wrote: > > > Okay so I was following > > > > > > http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set > > > > > > And thats the only thing I can find about facial flexes. So what do I do > > > next? > > > > > > http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > ------------------ > Sam Goldwater > www.polygonfiction.com > ------------------ > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

