I've rigged a few custom character models with facial animation and
it's not actually that hard to be honest.

The "quality" comes from how good your morphs are, how many you have
and rig then. I have a gut feeling Alyx uses more than the default
shapekey set but all the models I've made use the stock shapekey set.

It's not my greatest work (someone else model + morphs targets) but I
was asked to rig the Candy model from Dinohunters. Thats a complete
custom model with the full set of morph shapekeys.

I've done quite a few others and written a few tools to help in the
process but nothing thats out there yet.

- Jed

On 25/03/2008, Sam Goldwater <[EMAIL PROTECTED]> wrote:
> Can anyone think of examples of Alyx quality facially rigged custom
>  characters? Is it attainable only having the citizen model to work from?
>
>  On Tue, Mar 25, 2008 at 9:29 AM, Tom Edwards <[EMAIL PROTECTED]>
>  wrote:
>
>  > Open the sample citizen model and scrub the animation slider. That's how
>  > you do it. :-)
>  >
>  > Jake Breen wrote:
>  > > Okay so I was following
>  > >
>  > 
> http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set
>  > >
>  > > And thats the only thing I can find about facial flexes. So what do I do
>  > > next?
>  > >
>  > 
> http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg
>  > >
>  > >
>  > >
>  > > _______________________________________________
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>  > >
>  >
>  >
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>
>  --
>  ------------------
>  Sam Goldwater
>  www.polygonfiction.com
>  ------------------
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