Good to know, nice one Jed. On Tue, Mar 25, 2008 at 12:13 PM, Jed <[EMAIL PROTECTED]> wrote:
> I've rigged a few custom character models with facial animation and > it's not actually that hard to be honest. > > The "quality" comes from how good your morphs are, how many you have > and rig then. I have a gut feeling Alyx uses more than the default > shapekey set but all the models I've made use the stock shapekey set. > > It's not my greatest work (someone else model + morphs targets) but I > was asked to rig the Candy model from Dinohunters. Thats a complete > custom model with the full set of morph shapekeys. > > I've done quite a few others and written a few tools to help in the > process but nothing thats out there yet. > > - Jed > > On 25/03/2008, Sam Goldwater <[EMAIL PROTECTED]> wrote: > > Can anyone think of examples of Alyx quality facially rigged custom > > characters? Is it attainable only having the citizen model to work > from? > > > > On Tue, Mar 25, 2008 at 9:29 AM, Tom Edwards <[EMAIL PROTECTED]> > > wrote: > > > > > Open the sample citizen model and scrub the animation slider. That's > how > > > you do it. :-) > > > > > > Jake Breen wrote: > > > > Okay so I was following > > > > > > > > http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set > > > > > > > > And thats the only thing I can find about facial flexes. So what do > I do > > > > next? > > > > > > > > http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > ------------------ > > Sam Goldwater > > www.polygonfiction.com > > ------------------ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------ Sam Goldwater www.polygonfiction.com ------------------ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

