That looks correct - because the vertical face is in shadow, anything that would cast a shadow onto it would also be 'black' - try and use a different light env colour - or place a control light in front of the curb, and see if it still causes the problem.
Adam --- Tom Edwards <[EMAIL PROTECTED]> wrote: > Look closely at the kerb in this screenshot: > > http://steamreview.org/external/vdc/projectedtexture-bug.jpg > > Is there any solution to this? It looks like only > the perpendicular > brush face is being tested... > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________ You rock. That's why Blockbuster's offering you one month of Blockbuster Total Access, No Cost. http://tc.deals.yahoo.com/tc/blockbuster/text5.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

