That looks correct - because the vertical face is in
shadow, anything that would cast a shadow onto it
would also be 'black' - try and use a different light
env colour - or place a control light in front of the
curb, and see if it still causes the problem.

Adam


--- Tom Edwards <[EMAIL PROTECTED]> wrote:

> Look closely at the kerb in this screenshot:
> 
>
http://steamreview.org/external/vdc/projectedtexture-bug.jpg
> 
> Is there any solution to this? It looks like only
> the perpendicular 
> brush face is being tested...
> 
> 
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--------
Owner Nigredo Studios http://www.nigredostudios.com


      
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