Your best bet is probably to increase the size of the shadow textures. If you think it's worth it. The only other way to fix it AFAIK would be to edit the shader, but what you'd gain in accuracy you would lose in z fighting looking crap all over the place.
garry On Sat, Apr 5, 2008 at 9:54 PM, Tom Edwards <[EMAIL PROTECTED]> wrote: > Look closely at the kerb in this screenshot: > > http://steamreview.org/external/vdc/projectedtexture-bug.jpg > > Is there any solution to this? It looks like only the perpendicular > brush face is being tested... > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders