I'm talking about the strip of un-shadowed pixels (are they pixels?) just below it, Adam. Perhaps I should have been clearer. :-p The face itself is in blackness because it's a night map.
> Your best bet is probably to increase the size of the shadow textures. > If you think it's worth it. The only other way to fix it AFAIK would > be to edit the shader, but what you'd gain in accuracy you would lose > in z fighting looking crap all over the place. > > garry > I've bumped the texture up to 512x, but it's not helping at all. How difficult will editing the shader be? Do we even have its source yet, for that matter? If push comes to shove I'll probably put up with this glitch - the visual effect is worth it. :-) Adam "amckern" McKern wrote: > That looks correct - because the vertical face is in > shadow, anything that would cast a shadow onto it > would also be 'black' - try and use a different light > env colour - or place a control light in front of the > curb, and see if it still causes the problem. > > Adam > > > --- Tom Edwards <[EMAIL PROTECTED]> wrote: > > >> Look closely at the kerb in this screenshot: >> >> >> > http://steamreview.org/external/vdc/projectedtexture-bug.jpg > >> Is there any solution to this? It looks like only >> the perpendicular >> brush face is being tested... >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > > > ____________________________________________________________________________________ > You rock. That's why Blockbuster's offering you one month of Blockbuster > Total Access, No Cost. > http://tc.deals.yahoo.com/tc/blockbuster/text5.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

