Ok so I went and got CS so I can have the sdk files for animations..and omega pointed me in the right direction with sdk_playeranimstate.cpp..but im just wondering..if any of you have done this before..cough smod! Id love if you could share how you did it. thanks again ad
On Mon, Apr 14, 2008 at 12:31 AM, Adam Donovan <[EMAIL PROTECTED]> wrote: > Hi all, > > Ok so I'm trying to get a bit of insight or maybe even some > example code of how to set up 9way animations for our player characters for > a mod based on ep1dm. So far I have managed to get our custom characters > to compile using 9way blends(the cs example in the sdk) but I would really > like to see some code examples for how to set it up. Would anyone be kind > enough to share if you have managed to do this before? Also I have noticed > that the shared animations that they use are not available in the SDK..that > is the .smd files are not there its just using a pre compiled model. I > was hoping that Valve could release these .smd's and qc files so that I can > make more changes to my models. Eventually I want to be able to change > the scale of some of the characters so therefore the included mdl files for > animation will become broken..any chances Valve? > > > > Please if you have some code example email me or post them here if they > are not to long > > Cheers > > Adam > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

