For what you're looking to do you will just have your X and Y movement controllers and you get X and Y components of your 2D movement scale it to 1 and -1 then set your pose parameters to that, rather than how HL2DM does the yaw of your movement.
Unless I'm miss reading the question then that's the change you're looking for. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

