Yeah, the crossbow does just this when you zoom in (as does any zoom afaik)

Take a look at the zoom_sensitivity_ratio cvar in c_baseplayer.cpp (ep1) or
view.cpp (ob), it's doing (pretty much) exactly what you want (obviously,
just use your own value in place of the cvar) Jed.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Garry Newman
> Sent: 03 May 2008 17:38
> To: [EMAIL PROTECTED]; Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Scale down mouse input?
> 
> Doesn't the crossbow do something like this, less sensitive when zoomed
> in?
> 
> garry
> 



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