Yeah, the crossbow does just this when you zoom in (as does any zoom afaik)
Take a look at the zoom_sensitivity_ratio cvar in c_baseplayer.cpp (ep1) or view.cpp (ob), it's doing (pretty much) exactly what you want (obviously, just use your own value in place of the cvar) Jed. > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Garry Newman > Sent: 03 May 2008 17:38 > To: [EMAIL PROTECTED]; Discussion of Half-Life Programming > Subject: Re: [hlcoders] Scale down mouse input? > > Doesn't the crossbow do something like this, less sensitive when zoomed > in? > > garry > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

