You can edit that in the console (sensitivity 10) or the like.

So if you're hit by a weapon which slows down your sensitivity, you can 
simply change it back, whereas i think he wants to make it so they cant 
change their sensitivity when its slowed down like this.


Jed wrote:
> Meaning?
>
> - Jed
>
> 2008/5/3 Tom Edwards <[EMAIL PROTECTED]>:
>   
>> That isn't exactly secure though. :-p
>>
>>
>>
>>  Steve Henderson wrote:
>>  > I notice that there is a ConVar listed in in_mouse.cpp:
>>  >
>>  > I think Andrew probably has the best idea.
>>  >
>>  > Possible other route:
>>  >
>>  > cl_dll/in_mouse.cpp shows a Convar:
>>  >
>>  > ConVar sensitivity( "sensitivity","3", FCVAR_ARCHIVE, "Mouse 
>> sensitivity.",
>>  > true, 0.0001f, false, 10000000 );
>>  >
>>  > Maybe first try altering this on the console line, and if you get good
>>  > results, replicate in code.
>>  >
>>  > Steve
>>  >
>>  >
>>  > On Fri, May 2, 2008 at 8:01 PM, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
>>  >
>>  >
>>  >> Just skimming through my own code I did most of my stuff in void
>>  >> CInput::ApplyMouse( QAngle& viewangles, CUserCmd *cmd, float mouse_x,
>>  >> float
>>  >> mouse_y ) and started with a scale of 1 and altered it based on states 
>> and
>>  >> such and then when it applied the values to viewangles I scaled it by 
>> that
>>  >> factor.  I can't say if that's the best way or not, but I hope it's of
>>  >> some
>>  >> help or atleast a starting point.
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