Just a note on this subject: The voice hud GUI appears just fine, but 
still no death messages.

Daniel Soltyka wrote:
> I have.  The paint event returns when it sees the pointer to the skull  
> icon is null.  I also noticed the skull icon was null in another  
> previous function.  Its also possible the other icons are not being  
> loaded either.  I see that it looks for an icon by name which is  
> d_skull, which there is no entry for in mod_textures... But I don't  
> know if there should be.  When I get home in a few I'm going to see if  
> its just that icon which isnt loading, as alone it causes  
> CHUDDeathNotice::Paint() to return and fail.
>
>
>
> Daniel Soltyka
> [EMAIL PROTECTED]
>
> Sent from my iPhone
>
> On May 25, 2008, at 8:31 PM, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
>   
>> Have you stepped through hud_deathnotice.cpp's FireGameEvent code when
>> it receives an event to figure out where the problem is?
>>
>> Daniel Soltyka wrote:
>>     
>>> Sure do.  The events in there match the death events being used
>>> codewise as well.
>>>
>>> Daniel Soltyka
>>> [EMAIL PROTECTED]
>>>
>>> Sent from my iPhone
>>>
>>> On May 25, 2008, at 7:13 PM, Justin Krenz <[EMAIL PROTECTED]> wrote:
>>>
>>>       
>>>> Do you have a "mod_textures.txt" file in /scripts/ that links the
>>>> death
>>>> name to the font and character to display?
>>>>
>>>> Daniel Soltyka wrote:
>>>>         
>>>>> Hey list,
>>>>>
>>>>> I have a question regarding the display of death notices. Within a
>>>>> basic OB
>>>>> MP mod, I receive no graphic death notices. At first I figured it
>>>>> was just a
>>>>> missing hud element in HudLayout.res and that I would fix it later,
>>>>> but I
>>>>> realized that the entry had been in the res file the whole time,
>>>>> they just
>>>>> have never displayed. The console is correctly printing the notice,
>>>>> just
>>>>> nothing on the hud.
>>>>>
>>>>> The modname_english file is loaded and ClientScheme.res is pointing
>>>>> to the
>>>>> correct fonts which are also being loaded.
>>>>>
>>>>> We started this discussion on the steampowered forums and it seems
>>>>> this
>>>>> issue is affecting most of us, but none of us have found a fix.
>>>>> One of the
>>>>> posted indicated that "paint() in hud_deathnotice.cpp fails because
>>>>> it
>>>>> doesn't manage to load any of the icons"
>>>>>
>>>>> Has anyone else experienced this, or perhaps found a fix?
>>>>>
>>>>>
>>>>>
>>>>>           
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