Just a note on this subject: The voice hud GUI appears just fine, but still no death messages.
Daniel Soltyka wrote: > I have. The paint event returns when it sees the pointer to the skull > icon is null. I also noticed the skull icon was null in another > previous function. Its also possible the other icons are not being > loaded either. I see that it looks for an icon by name which is > d_skull, which there is no entry for in mod_textures... But I don't > know if there should be. When I get home in a few I'm going to see if > its just that icon which isnt loading, as alone it causes > CHUDDeathNotice::Paint() to return and fail. > > > > Daniel Soltyka > [EMAIL PROTECTED] > > Sent from my iPhone > > On May 25, 2008, at 8:31 PM, Justin Krenz <[EMAIL PROTECTED]> wrote: > > >> Have you stepped through hud_deathnotice.cpp's FireGameEvent code when >> it receives an event to figure out where the problem is? >> >> Daniel Soltyka wrote: >> >>> Sure do. The events in there match the death events being used >>> codewise as well. >>> >>> Daniel Soltyka >>> [EMAIL PROTECTED] >>> >>> Sent from my iPhone >>> >>> On May 25, 2008, at 7:13 PM, Justin Krenz <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Do you have a "mod_textures.txt" file in /scripts/ that links the >>>> death >>>> name to the font and character to display? >>>> >>>> Daniel Soltyka wrote: >>>> >>>>> Hey list, >>>>> >>>>> I have a question regarding the display of death notices. Within a >>>>> basic OB >>>>> MP mod, I receive no graphic death notices. At first I figured it >>>>> was just a >>>>> missing hud element in HudLayout.res and that I would fix it later, >>>>> but I >>>>> realized that the entry had been in the res file the whole time, >>>>> they just >>>>> have never displayed. The console is correctly printing the notice, >>>>> just >>>>> nothing on the hud. >>>>> >>>>> The modname_english file is loaded and ClientScheme.res is pointing >>>>> to the >>>>> correct fonts which are also being loaded. >>>>> >>>>> We started this discussion on the steampowered forums and it seems >>>>> this >>>>> issue is affecting most of us, but none of us have found a fix. >>>>> One of the >>>>> posted indicated that "paint() in hud_deathnotice.cpp fails because >>>>> it >>>>> doesn't manage to load any of the icons" >>>>> >>>>> Has anyone else experienced this, or perhaps found a fix? >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

