To add onto Nuno's post, C++ provides const_cast specifically to cast off
constness.

On Thu, May 29, 2008 at 7:04 PM, Tony omega Sergi <[EMAIL PROTECTED]>
wrote:

> also, netvar->GetForModify() = somevalue; this is all off the top of
> my head tho and may be wrong heh
>
> On 5/26/08, Tom Edwards <[EMAIL PROTECTED]> wrote:
> > I've been trying to push an EmitSound_t over the wire, but keep running
> > into compiler errors about assigning to const that don't appear when I'm
> > not using a CNetworkVar.
> >
> > Is what I'm trying possible, or am I just going to have to handle all of
> > the values separately?
> >
> > Code:
> >> CNetworkVar( EmitSound_t,m_Sound );
> >> m_Sound->m_nSpeakerEntity = gEntList.FindEntityByName( NULL,
> >> m_sSourceEntTargetName )->entindex();
> >
> > Error:
> >> error C3892: 'CNetworkVarBase<Type,Changer>::operator ->' : you cannot
> >> assign to a variable that is const
> >
> >
> >
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>
> --
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>
> -Tony
>
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