Yeah, Mike said he'd get it out soon, so woot for that news, but then again
we all know Valve time...

On Tue, Jun 3, 2008 at 1:28 AM, Cale Dunlap <[EMAIL PROTECTED]> wrote:

> Very well. Thanks for the info. I will try to wait it out then.
>
>
> -----Original Message-----
> From: Matt Stafford <[EMAIL PROTECTED]>
> Sent: Tuesday, June 03, 2008 3:24 AM
> To: Discussion of Half-Life Programming <[email protected]>
> Subject: Re: [hlcoders] OB Shader SDK?
>
> You'll have an annoying time trying to get shaders working in OB. It
> involves screwing around with the paths in the Perl scripts and Batch
> Files,
> and half the time the stuff you're doing probably won't even work.
> HOPEFULLY
> it will be coming in the next SDK update, coz alot of us have been waiting
> for it
>
> On Tue, Jun 3, 2008 at 4:53 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> > No word yet I'm afraid. I think a lot of people are waiting for the same
> > thing.
> >
> > On Mon, Jun 2, 2008 at 6:13 PM, Cale Dunlap <[EMAIL PROTECTED]>
> wrote:
> >
> > > Hello all.
> > > Don't shoot me if this has already been answered, but I couldn't find
> an
> > > answer for it so here it goes:
> > >
> > > What's the word on a shader SDK for the orange box? Was it part of a
> > recent
> > > update and I just missed it? Or does one not exist yet? If there isn't
> > one
> > > available, is there any workaround to creating custom shaders? Or at
> > least
> > > port any custom shaders from the EP1 engine to the OB engine?
> > >
> > > Thanks in advance.
> > >
> > > Cale
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > ~Ryan
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://www.wraiyth.com
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> _______________________________________________
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> please visit:
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>
>


-- 
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