Yeah, Mike said he'd get it out soon, so woot for that news, but then again we all know Valve time...
On Tue, Jun 3, 2008 at 1:28 AM, Cale Dunlap <[EMAIL PROTECTED]> wrote: > Very well. Thanks for the info. I will try to wait it out then. > > > -----Original Message----- > From: Matt Stafford <[EMAIL PROTECTED]> > Sent: Tuesday, June 03, 2008 3:24 AM > To: Discussion of Half-Life Programming <[email protected]> > Subject: Re: [hlcoders] OB Shader SDK? > > You'll have an annoying time trying to get shaders working in OB. It > involves screwing around with the paths in the Perl scripts and Batch > Files, > and half the time the stuff you're doing probably won't even work. > HOPEFULLY > it will be coming in the next SDK update, coz alot of us have been waiting > for it > > On Tue, Jun 3, 2008 at 4:53 PM, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > No word yet I'm afraid. I think a lot of people are waiting for the same > > thing. > > > > On Mon, Jun 2, 2008 at 6:13 PM, Cale Dunlap <[EMAIL PROTECTED]> > wrote: > > > > > Hello all. > > > Don't shoot me if this has already been answered, but I couldn't find > an > > > answer for it so here it goes: > > > > > > What's the word on a shader SDK for the orange box? Was it part of a > > recent > > > update and I just missed it? Or does one not exist yet? If there isn't > > one > > > available, is there any workaround to creating custom shaders? Or at > > least > > > port any custom shaders from the EP1 engine to the OB engine? > > > > > > Thanks in advance. > > > > > > Cale > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ~Ryan > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

