Not as fast as "in a few minutes...", but definitely not as a slow as
"next week"?

> Yeah, Mike said he'd get it out soon, so woot for that news, but then
> again
> we all know Valve time...
>
> On Tue, Jun 3, 2008 at 1:28 AM, Cale Dunlap <[EMAIL PROTECTED]> wrote:
>
>> Very well. Thanks for the info. I will try to wait it out then.
>>
>>
>> -----Original Message-----
>> From: Matt Stafford <[EMAIL PROTECTED]>
>> Sent: Tuesday, June 03, 2008 3:24 AM
>> To: Discussion of Half-Life Programming
>> <[email protected]>
>> Subject: Re: [hlcoders] OB Shader SDK?
>>
>> You'll have an annoying time trying to get shaders working in OB. It
>> involves screwing around with the paths in the Perl scripts and Batch
>> Files,
>> and half the time the stuff you're doing probably won't even work.
>> HOPEFULLY
>> it will be coming in the next SDK update, coz alot of us have been
>> waiting
>> for it
>>
>> On Tue, Jun 3, 2008 at 4:53 PM, Ryan Sheffer <[EMAIL PROTECTED]>
>> wrote:
>>
>> > No word yet I'm afraid. I think a lot of people are waiting for the
>> same
>> > thing.
>> >
>> > On Mon, Jun 2, 2008 at 6:13 PM, Cale Dunlap <[EMAIL PROTECTED]>
>> wrote:
>> >
>> > > Hello all.
>> > > Don't shoot me if this has already been answered, but I couldn't
>> find
>> an
>> > > answer for it so here it goes:
>> > >
>> > > What's the word on a shader SDK for the orange box? Was it part of a
>> > recent
>> > > update and I just missed it? Or does one not exist yet? If there
>> isn't
>> > one
>> > > available, is there any workaround to creating custom shaders? Or at
>> > least
>> > > port any custom shaders from the EP1 engine to the OB engine?
>> > >
>> > > Thanks in advance.
>> > >
>> > > Cale
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> >
>> > --
>> > ~Ryan
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>>
>> --
>> Matt Stafford (Wraiyth)
>> http://www.wraiyth.com
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> Gear Dev
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>



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