Not as fast as "in a few minutes...", but definitely not as a slow as "next week"?
> Yeah, Mike said he'd get it out soon, so woot for that news, but then > again > we all know Valve time... > > On Tue, Jun 3, 2008 at 1:28 AM, Cale Dunlap <[EMAIL PROTECTED]> wrote: > >> Very well. Thanks for the info. I will try to wait it out then. >> >> >> -----Original Message----- >> From: Matt Stafford <[EMAIL PROTECTED]> >> Sent: Tuesday, June 03, 2008 3:24 AM >> To: Discussion of Half-Life Programming >> <[email protected]> >> Subject: Re: [hlcoders] OB Shader SDK? >> >> You'll have an annoying time trying to get shaders working in OB. It >> involves screwing around with the paths in the Perl scripts and Batch >> Files, >> and half the time the stuff you're doing probably won't even work. >> HOPEFULLY >> it will be coming in the next SDK update, coz alot of us have been >> waiting >> for it >> >> On Tue, Jun 3, 2008 at 4:53 PM, Ryan Sheffer <[EMAIL PROTECTED]> >> wrote: >> >> > No word yet I'm afraid. I think a lot of people are waiting for the >> same >> > thing. >> > >> > On Mon, Jun 2, 2008 at 6:13 PM, Cale Dunlap <[EMAIL PROTECTED]> >> wrote: >> > >> > > Hello all. >> > > Don't shoot me if this has already been answered, but I couldn't >> find >> an >> > > answer for it so here it goes: >> > > >> > > What's the word on a shader SDK for the orange box? Was it part of a >> > recent >> > > update and I just missed it? Or does one not exist yet? If there >> isn't >> > one >> > > available, is there any workaround to creating custom shaders? Or at >> > least >> > > port any custom shaders from the EP1 engine to the OB engine? >> > > >> > > Thanks in advance. >> > > >> > > Cale >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > >> > -- >> > ~Ryan >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> Matt Stafford (Wraiyth) >> http://www.wraiyth.com >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

