On 09.06.08 6:43 Uhr, [EMAIL PROTECTED] wrote:
> That's the regular SDK update, not the OB SDK.  That whole wiki page
> only concerns the regular SDK.
"Regular SDK" is misleading here. The concerned SDK is currently known 
as the Episode 1 SDK.
> (I'm not really clear on why there are
> two SDKs, but as I understand it you can't use the OB SDK unless your
> users have OB, whereas the regular SDK can be used by anyone, so I
> haven't looked at the OB SDK at all.)
>    
This assumption is not completely correct -- IIRC, the Orange Box Source 
SDK Base is available to anyone to whom the EP1 Source SDK Base (the 
regular one) is available (i.e. everybody who has the Source SDK). 
Unfortunately, I've heard of people having problems with the current OB 
SDK Base revision and being asked to use TF2 as a platform instead until 
the next OB SDK update (which, by the way, IS TAKING TOO LONG, DAMMIT), 
so at the moment, OB mods are unintentionally limited to TF2 buyers.

Eventually (hopefully not sooner than the next engine incarnation, which 
will probably drop on projected_ep3_release_date + 14 months), the EP1 
SDK Base will be nuked (and an EP3 SDK Base shall take its place 
sometime later). According to a Valve employee (sorry for the lacking 
research; I'm lazy at 7 AM), they plan to always keep the current engine 
incarnation as well as the preceding one.

The two SDKs are there to allow mod teams a relatively painless 
transition from the EP1 engine to the OB engine, as well as enable 
content development for decidedly outdated games like CS: S until they 
are ported to the OB engine. (There might have been some large 
modifications to the BSP format between EP1 and OB...)
> I put the patch on fileplanet since the Valve wiki doesn't allow text
> file uploads.  If you know of a better place to mirror it, feel free of
> course to do so.
>    
Yay for mirrors that don't require registration!

~~ Ondra

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