They have stated they will always keep the sdk bases for the old engine. Ondřej Hošek wrote: > We might have gotten into some chaotic territory here. An attempt at > clarification: > > The "SDK Base" is a full-fledged Source engine at a given version. It > can be used to run mods [in theory, note my comments on the borkedness > of the current OB SDK Base]. At the moment, two independent incarnations > exist, the "Source SDK Base" (with the EP1 engine) and the "Source SDK > Base - Orange Box" (with the OB engine). > > The "Source SDK" is a set of tools (Hammer, HLMV) plus sources for the > server DLL, client DLL, a few tools and some other goodies. There is a > more-or-less independent set of tools for each engine incarnation (EP1 > and OB), and you can choose the relevant engine version by starting the > SDK launcher and picking the version at the bottom. Depending on which > version you pick, going through the "create a mod" wizard will give you > a completely different package of code. > > I'm very sure both an SDK and an SDK Base will be released for EP3, as > one is useless without the other, and Valve was able to do both until > now. I was only reproducing what I've heard from Valve people as to when > the old EP1 SDK Base (the one currently known as the "Source SDK Base") > will be phased out (and all mods will have to be ported to the Orange > Box codebase and ran off the Orange Box SDK Base). You are therefore > advised to move AoA to the OB SDK soon (you can use TF2's AppId as a > springboard while the OB SDK Base is broken) so that once the EP1 SDK > Base disappears (which, according to Valve, should only happen after the > release of EP3), AoA can still be played. > > Hope this clears things up, > ~~ Ondra > > On 23.06.08 1:33 Uhr, [EMAIL PROTECTED] wrote: > >> Is the EP3 SDK going to have a regular >> version, or will it only have the Base version? That would be an >> unfortunate regression to remove the regular non-Base version. >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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