Ondr(ej Hoek wrote: > On 09.06.08 6:43 Uhr, [EMAIL PROTECTED] wrote: > >> That's the regular SDK update, not the OB SDK. That whole wiki page >> only concerns the regular SDK. >> > "Regular SDK" is misleading here. The concerned SDK is currently known > as the Episode 1 SDK. > I don't see any "Episode 1 SDK". My Steam only has "Source SDK", "Source SDK Base" and "Source SDK Base - Orange Box". There are two flavors of the regular SDK, the real regular one, and the regular Base one, which stripped out some of the normal gameplay stuff.
Do you see an "Episode 1 SDK" in your Steam? If not, I assume you mean that both the regular non-OB SDKs are the EP1 ones. >> (I'm not really clear on why there are >> two SDKs, but as I understand it you can't use the OB SDK unless your >> users have OB, whereas the regular SDK can be used by anyone, so I >> haven't looked at the OB SDK at all.) >> >> > This assumption is not completely correct -- IIRC, the Orange Box Source > SDK Base is available to anyone to whom the EP1 Source SDK Base (the > regular one) is available (i.e. everybody who has the Source SDK). > Unfortunately, I've heard of people having problems with the current OB > SDK Base revision and being asked to use TF2 as a platform instead until > the next OB SDK update (which, by the way, IS TAKING TOO LONG, DAMMIT), > so at the moment, OB mods are unintentionally limited to TF2 buyers. > Well, it's true that I do not have OB, but I do have access in Steam to the OB SDK. I haven't tried to use it though. > Eventually (hopefully not sooner than the next engine incarnation, which > will probably drop on projected_ep3_release_date + 14 months), the EP1 > SDK Base will be nuked (and an EP3 SDK Base shall take its place > sometime later). According to a Valve employee (sorry for the lacking > research; I'm lazy at 7 AM), they plan to always keep the current engine > incarnation as well as the preceding one. > > The two SDKs are there to allow mod teams a relatively painless > transition from the EP1 engine to the OB engine, as well as enable > content development for decidedly outdated games like CS: S until they > are ported to the OB engine. (There might have been some large > modifications to the BSP format between EP1 and OB...) > Thanks for the info and/or speculation. :) Well I would like to be able to upgrade and get bug fixes. Is the EP3 SDK going to have a regular version, or will it only have the Base version? That would be an unfortunate regression to remove the regular non-Base version. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

