Darn whats the IRC channel again? On Mon, Jun 9, 2008 at 6:20 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote:
> <shameless plug> > > Also, don't forget that #hlcoders on irc.gamesurge.net is *the place* > for real-time SDK discussion! > > </shameless plug> > > // Adam > > Cory de La Torre wrote: > > Hey if you guys have any issues, and to make it easier on Mike too, > please > > list them here > http://developer.valvesoftware.com/wiki/OB_Editor_Know_Issues > > > > On Mon, Jun 9, 2008 at 6:04 PM, Mike Durand <[EMAIL PROTECTED]> > > wrote: > > > >> The three new tools that I named are the only ones available right now. > >> Sorry. > >> > >> -Mike > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake > Breen > >> Sent: Monday, June 09, 2008 5:49 PM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] New Content Authoring Tools In Tonight's Update > >> > >> Awesome, any chance on IFM? RobinW said (In an email a while back) you > >> guys would be releasing everything they used to make the Meet the Team > >> trailers for TF2.. > >> > >> Mike Durand wrote: > >>> Hi All- > >>> > >>> > >>> > >>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries > >> for > >>> the particle editor, the commentary editor, and the materials editor. > >>> I'm still working on an SDK update that includes a convenient way to > >>> launch the tools as well as some example particles and commentary > >> files, > >>> but in the interim you can run any of the three games with '-tools' in > >>> the launch options and access the new tools. > >>> > >>> > >>> > >>> More documentation is on the way, but here is some general information > >>> to help get you started checking out the tools: > >>> > >>> > >>> > >>> 1. These three tools run in the same process as the engine and > >> you > >>> can switch between the tools. > >>> > >>> 2. The F10 button changes context between playing the game in > >> the > >>> 'Engine Viewport' window and editing content via the current tool. > >>> > >>> 3. In the lower left corner is an input field that allows the > >> user > >>> to dispatch console commands to the game while working with the tools. > >>> > >>> 4. Particle systems are defined in .pcf files that are located > >> in > >>> the 'particles' subdirectory beneath the game directory. You should > >>> extract some of the TF2, Portal, or Ep2 particle files from the game > >>> caches if you would like to see some examples. The SDK update will > >>> include example particles. > >>> > >>> 5. Commentary node information is stored in text files in the > >>> games' 'maps' subdirectory and the established naming convention is > >>> <map_name>_commentary.txt. Again, you can extract these files from our > >>> shipping games to check out the editor ahead of the SDK update and > >>> example nodes. > >>> > >>> 6. The material editor is a GUI front-end and preview tool that > >>> provides a more convenient way of tweaking materials settings. You can > >>> extract VMT files from our shipping games or those from your own mods > >> to > >>> check it out. > >>> > >>> > >>> > >>> I'm sure that there will be lots of questions and I'll do my best to > >>> answer them quickly. I'm looking update the SDK either tomorrow or > >>> Wednesday which will give you guys some more examples as well as make > >>> launching the engine tools more consistent with our other tools. > >>> > >>> > >>> > >>> -Best, > >>> > >>> Mike > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders