On Mon, Jun 9, 2008 at 9:04 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote: > Darn whats the IRC channel again? > > On Mon, Jun 9, 2008 at 6:20 PM, Adam Maras (memzero) <[EMAIL PROTECTED]> > wrote: > >> <shameless plug> >> >> Also, don't forget that #hlcoders on irc.gamesurge.net is *the place* >> for real-time SDK discussion! >> >> </shameless plug> >> >> // Adam >> >> Cory de La Torre wrote: >> > Hey if you guys have any issues, and to make it easier on Mike too, >> please >> > list them here >> http://developer.valvesoftware.com/wiki/OB_Editor_Know_Issues >> > >> > On Mon, Jun 9, 2008 at 6:04 PM, Mike Durand <[EMAIL PROTECTED]> >> > wrote: >> > >> >> The three new tools that I named are the only ones available right now. >> >> Sorry. >> >> >> >> -Mike >> >> >> >> -----Original Message----- >> >> From: [EMAIL PROTECTED] >> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake >> Breen >> >> Sent: Monday, June 09, 2008 5:49 PM >> >> To: Discussion of Half-Life Programming >> >> Subject: Re: [hlcoders] New Content Authoring Tools In Tonight's Update >> >> >> >> Awesome, any chance on IFM? RobinW said (In an email a while back) you >> >> guys would be releasing everything they used to make the Meet the Team >> >> trailers for TF2.. >> >> >> >> Mike Durand wrote: >> >>> Hi All- >> >>> >> >>> >> >>> >> >>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries >> >> for >> >>> the particle editor, the commentary editor, and the materials editor. >> >>> I'm still working on an SDK update that includes a convenient way to >> >>> launch the tools as well as some example particles and commentary >> >> files, >> >>> but in the interim you can run any of the three games with '-tools' in >> >>> the launch options and access the new tools. >> >>> >> >>> >> >>> >> >>> More documentation is on the way, but here is some general information >> >>> to help get you started checking out the tools: >> >>> >> >>> >> >>> >> >>> 1. These three tools run in the same process as the engine and >> >> you >> >>> can switch between the tools. >> >>> >> >>> 2. The F10 button changes context between playing the game in >> >> the >> >>> 'Engine Viewport' window and editing content via the current tool. >> >>> >> >>> 3. In the lower left corner is an input field that allows the >> >> user >> >>> to dispatch console commands to the game while working with the tools. >> >>> >> >>> 4. Particle systems are defined in .pcf files that are located >> >> in >> >>> the 'particles' subdirectory beneath the game directory. You should >> >>> extract some of the TF2, Portal, or Ep2 particle files from the game >> >>> caches if you would like to see some examples. The SDK update will >> >>> include example particles. >> >>> >> >>> 5. Commentary node information is stored in text files in the >> >>> games' 'maps' subdirectory and the established naming convention is >> >>> <map_name>_commentary.txt. Again, you can extract these files from our >> >>> shipping games to check out the editor ahead of the SDK update and >> >>> example nodes. >> >>> >> >>> 6. The material editor is a GUI front-end and preview tool that >> >>> provides a more convenient way of tweaking materials settings. You can >> >>> extract VMT files from our shipping games or those from your own mods >> >> to >> >>> check it out. >> >>> >> >>> >> >>> >> >>> I'm sure that there will be lots of questions and I'll do my best to >> >>> answer them quickly. I'm looking update the SDK either tomorrow or >> >>> Wednesday which will give you guys some more examples as well as make >> >>> launching the engine tools more consistent with our other tools. >> >>> >> >>> >> >>> >> >>> -Best, >> >>> >> >>> Mike >> >>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>> >> >>> >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >what irc is
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