On Mon, Jun 9, 2008 at 9:04 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote:
> Darn whats the IRC channel again?
>
> On Mon, Jun 9, 2008 at 6:20 PM, Adam Maras (memzero) <[EMAIL PROTECTED]>
> wrote:
>
>> <shameless plug>
>>
>> Also, don't forget that #hlcoders on irc.gamesurge.net is *the place*
>> for real-time SDK discussion!
>>
>> </shameless plug>
>>
>> //  Adam
>>
>> Cory de La Torre wrote:
>> > Hey if you guys have any issues, and to make it easier on Mike too,
>> please
>> > list them here
>> http://developer.valvesoftware.com/wiki/OB_Editor_Know_Issues
>> >
>> > On Mon, Jun 9, 2008 at 6:04 PM, Mike Durand <[EMAIL PROTECTED]>
>> > wrote:
>> >
>> >> The three new tools that I named are the only ones available right now.
>> >> Sorry.
>> >>
>> >> -Mike
>> >>
>> >> -----Original Message-----
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Jake
>> Breen
>> >> Sent: Monday, June 09, 2008 5:49 PM
>> >> To: Discussion of Half-Life Programming
>> >> Subject: Re: [hlcoders] New Content Authoring Tools In Tonight's Update
>> >>
>> >> Awesome, any chance on IFM? RobinW said (In an email a while back) you
>> >> guys would be releasing everything they used to make the Meet the Team
>> >> trailers for TF2..
>> >>
>> >> Mike Durand wrote:
>> >>> Hi All-
>> >>>
>> >>>
>> >>>
>> >>> Included in the updates of TF2, Portal, and HL2:Ep2 are the binaries
>> >> for
>> >>> the particle editor, the commentary editor, and the materials editor.
>> >>> I'm still working on an SDK update that includes a convenient way to
>> >>> launch the tools as well as some example particles and commentary
>> >> files,
>> >>> but in the interim you can run any of the three games with '-tools' in
>> >>> the launch options and access the new tools.
>> >>>
>> >>>
>> >>>
>> >>> More documentation is on the way, but here is some general information
>> >>> to help get you started checking out the tools:
>> >>>
>> >>>
>> >>>
>> >>> 1.       These three tools run in the same process as the engine and
>> >> you
>> >>> can switch between the tools.
>> >>>
>> >>> 2.       The F10 button changes context between playing the game in
>> >> the
>> >>> 'Engine Viewport' window and editing content via the current tool.
>> >>>
>> >>> 3.       In the lower left corner is an input field that allows the
>> >> user
>> >>> to dispatch console commands to the game while working with the tools.
>> >>>
>> >>> 4.       Particle systems are defined in .pcf files that are located
>> >> in
>> >>> the 'particles' subdirectory beneath the game directory. You should
>> >>> extract some of the TF2, Portal, or Ep2 particle files from the game
>> >>> caches if you would like to see some examples. The SDK update will
>> >>> include example particles.
>> >>>
>> >>> 5.       Commentary node information is stored in text files in the
>> >>> games' 'maps' subdirectory and the established naming convention is
>> >>> <map_name>_commentary.txt. Again, you can extract these files from our
>> >>> shipping games to check out the editor ahead of the SDK update and
>> >>> example nodes.
>> >>>
>> >>> 6.       The material editor  is a GUI front-end and preview tool that
>> >>> provides a more convenient way of tweaking materials settings. You can
>> >>> extract VMT files from our shipping games or those from your own mods
>> >> to
>> >>> check it out.
>> >>>
>> >>>
>> >>>
>> >>> I'm sure that there will be lots of questions and I'll do my best to
>> >>> answer them quickly. I'm looking update the SDK either tomorrow or
>> >>> Wednesday which will give you guys some more examples as well as make
>> >>> launching the engine tools more consistent with our other tools.
>> >>>
>> >>>
>> >>>
>> >>> -Best,
>> >>>
>> >>>  Mike
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> Gear Dev
> _______________________________________________
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>
>what irc is

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