I'm getting this too. Recompiling with the particles.lib in the SDK doesn't fix it.
I think it's causing problems with the Hunter NPC. The particle trails don't show up, but there's particles at 0,0,0 that never go away and cause sub 5fps when looking at them after a while. Anyone fixed it? garry On Thu, Jun 12, 2008 at 3:34 AM, Tim Baker <[EMAIL PROTECTED]> wrote: > Since the June 10th update my OB mod doesn't render the antlion_spit > particles (they show up in the particle editor however). I also tried > waterfall_cascade_01 with a info_particle_system and it doesn't show > up either. > > I see this when I first launch the mod. > > Didn't find particle function Position Along Path Sequential > Didn't find particle function Remap Noise to Scalar > Didn't find particle function Color Random > Didn't find particle function Movement Basic > Didn't find particle function Movement Dampen Relative to Control Point > Didn't find particle function Lifespan Decay > Didn't find particle function Alpha Fade Out Random > Didn't find particle function Movement Dampen Relative to Control Point > Didn't find particle function Radius Scale > > Is this because Source SDK Base - OB needs an update like TF2/EP2/Portal > received? > > -- Tim Baker > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

