After doing a full code merge the particles are working fine.
I got some undefined references when I used only the new particles.lib.

-- Tim Baker


Mike Durand wrote:
> You definitely will need to rebuild against the particles.lib included
> in the beta for the new particles to work properly.
> 
> -Mike
> 
> Tim Baker wrote:
> 
> I changed it now, but I've been mounting it non-negative since March
> 2007
> without issue.  I must have looked at the one wiki article that doesn't
> mention it:
> 
> http://developer.valvesoftware.com/wiki/FileSystem_Snippet
> 
> Regarding the borked particles, all the blood-splatter and bullet impact
> effect stuff works fine.  It just seems to be the newer EP2 stuff that
> stopped working.  Perhaps I need to update the mod code with the latest
> SDK sources?
> 
> -- Tim Baker
> 
> 
> Tony "omega" Sergi" wrote:
>> Yeah, as I stated before, you must mount negatively, otherwise the
>> filesystem code tries to remount everything for tools mode. ie: it'll
>> manually reload all cache files, instead of just adding another one
> into
>> load.
>>
>>
>> On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton 
>> <[EMAIL PROTECTED]>
>> wrote:
>>
>>> BTW, you might want to mount that with a - sign in there
>>>
>>> if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED)
>>>  return false;
>>>
>>>
>>> Otherwise running under a debugger in debug mode will crash your mod
> :P
>>>
>>>
>>> Tim Baker wrote:
>>> > I'm using SteamAppID 218 plus this on client and server
>>> >
>>> > if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED)
>>> >   return false;
>>> >
>>> > I actually extracted a few .pcfs to test the particle editor and
> they
>>> > show up there, just not in-game.
>>> >
>>> > -- Tim Baker
>>> >
>>> >
>>> >
>>> >> Are you guys including the .pcf files for these in your mod or are
> you
>>> >> loading them from the GCF? Part of the particle system overhaul 
>>> >> involved
>>> >> updating the .pcf files, which is part of the reason for the
> recent
>>> >> update of Ep2 and Portal.
>>> >>
>>> >> If you are using old .pcf files then try refreshing them from the
> GCFs
>>> >> you got them from before. If you are loading particles via the
>>> >> filesystem then which GCF's are you mounting to get them.
>>> >>
>>> >> -Mike


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