After doing a full code merge the particles are working fine. I got some undefined references when I used only the new particles.lib.
-- Tim Baker Mike Durand wrote: > You definitely will need to rebuild against the particles.lib included > in the beta for the new particles to work properly. > > -Mike > > Tim Baker wrote: > > I changed it now, but I've been mounting it non-negative since March > 2007 > without issue. I must have looked at the one wiki article that doesn't > mention it: > > http://developer.valvesoftware.com/wiki/FileSystem_Snippet > > Regarding the borked particles, all the blood-splatter and bullet impact > effect stuff works fine. It just seems to be the newer EP2 stuff that > stopped working. Perhaps I need to update the mod code with the latest > SDK sources? > > -- Tim Baker > > > Tony "omega" Sergi" wrote: >> Yeah, as I stated before, you must mount negatively, otherwise the >> filesystem code tries to remount everything for tools mode. ie: it'll >> manually reload all cache files, instead of just adding another one > into >> load. >> >> >> On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton >> <[EMAIL PROTECTED]> >> wrote: >> >>> BTW, you might want to mount that with a - sign in there >>> >>> if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED) >>> return false; >>> >>> >>> Otherwise running under a debugger in debug mode will crash your mod > :P >>> >>> >>> Tim Baker wrote: >>> > I'm using SteamAppID 218 plus this on client and server >>> > >>> > if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED) >>> > return false; >>> > >>> > I actually extracted a few .pcfs to test the particle editor and > they >>> > show up there, just not in-game. >>> > >>> > -- Tim Baker >>> > >>> > >>> > >>> >> Are you guys including the .pcf files for these in your mod or are > you >>> >> loading them from the GCF? Part of the particle system overhaul >>> >> involved >>> >> updating the .pcf files, which is part of the reason for the > recent >>> >> update of Ep2 and Portal. >>> >> >>> >> If you are using old .pcf files then try refreshing them from the > GCFs >>> >> you got them from before. If you are loading particles via the >>> >> filesystem then which GCF's are you mounting to get them. >>> >> >>> >> -Mike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

