Yeah, as I stated before, you must mount negatively, otherwise the filesystem code tries to remount everything for tools mode. ie: it'll manually reload all cache files, instead of just adding another one into load.
On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > BTW, you might want to mount that with a - sign in there > > if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED) > return false; > > > Otherwise running under a debugger in debug mode will crash your mod :P > > > Tim Baker wrote: > > I'm using SteamAppID 218 plus this on client and server > > > > if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED) > > return false; > > > > I actually extracted a few .pcfs to test the particle editor and they > > show up there, just not in-game. > > > > -- Tim Baker > > > > > > > >> Are you guys including the .pcf files for these in your mod or are you > >> loading them from the GCF? Part of the particle system overhaul involved > >> updating the .pcf files, which is part of the reason for the recent > >> update of Ep2 and Portal. > >> > >> If you are using old .pcf files then try refreshing them from the GCFs > >> you got them from before. If you are loading particles via the > >> filesystem then which GCF's are you mounting to get them. > >> > >> -Mike > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

