Yeah, as I stated before, you must mount negatively, otherwise the
filesystem code tries to remount everything for tools mode. ie: it'll
manually reload all cache files, instead of just adding another one into
load.


On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> BTW, you might want to mount that with a - sign in there
>
> if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED)
>  return false;
>
>
> Otherwise running under a debugger in debug mode will crash your mod :P
>
>
> Tim Baker wrote:
> > I'm using SteamAppID 218 plus this on client and server
> >
> > if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED)
> >   return false;
> >
> > I actually extracted a few .pcfs to test the particle editor and they
> > show up there, just not in-game.
> >
> > -- Tim Baker
> >
> >
> >
> >> Are you guys including the .pcf files for these in your mod or are you
> >> loading them from the GCF? Part of the particle system overhaul involved
> >> updating the .pcf files, which is part of the reason for the recent
> >> update of Ep2 and Portal.
> >>
> >> If you are using old .pcf files then try refreshing them from the GCFs
> >> you got them from before. If you are loading particles via the
> >> filesystem then which GCF's are you mounting to get them.
> >>
> >> -Mike
> >>
> >
> >
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> >
>
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-- 
-Tony
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