I've redirected the article to the Mounting other Content page, which 
has more information about why you do it that way, and other line numbers.

I thought i had edited every page relating to mounting, obviously i hadn't.

Thanks!

Tim Baker wrote:
> I changed it now, but I've been mounting it non-negative since March 2007
> without issue.  I must have looked at the one wiki article that doesn't
> mention it:
>
> http://developer.valvesoftware.com/wiki/FileSystem_Snippet
>
> Regarding the borked particles, all the blood-splatter and bullet impact
> effect stuff works fine.  It just seems to be the newer EP2 stuff that
> stopped working.  Perhaps I need to update the mod code with the latest
> SDK sources?
>
> -- Tim Baker
>
>
> Tony "omega" Sergi" wrote:
>   
>> Yeah, as I stated before, you must mount negatively, otherwise the
>> filesystem code tries to remount everything for tools mode. ie: it'll
>> manually reload all cache files, instead of just adding another one into
>> load.
>>
>>
>> On Thu, Jun 12, 2008 at 2:10 PM, Tom Leighton 
>> <[EMAIL PROTECTED]>
>> wrote:
>>
>>     
>>> BTW, you might want to mount that with a - sign in there
>>>
>>> if (filesystem->MountSteamContent(-420) == FILESYSTEM_MOUNT_FAILED)
>>>  return false;
>>>
>>>
>>> Otherwise running under a debugger in debug mode will crash your mod :P
>>>
>>>
>>> Tim Baker wrote:
>>>       
>>>> I'm using SteamAppID 218 plus this on client and server
>>>>
>>>> if (filesystem->MountSteamContent(420) == FILESYSTEM_MOUNT_FAILED)
>>>>   return false;
>>>>
>>>> I actually extracted a few .pcfs to test the particle editor and they
>>>> show up there, just not in-game.
>>>>
>>>> -- Tim Baker
>>>>
>>>>
>>>>
>>>>         
>>>>> Are you guys including the .pcf files for these in your mod or are you
>>>>> loading them from the GCF? Part of the particle system overhaul 
>>>>> involved
>>>>> updating the .pcf files, which is part of the reason for the recent
>>>>> update of Ep2 and Portal.
>>>>>
>>>>> If you are using old .pcf files then try refreshing them from the GCFs
>>>>> you got them from before. If you are loading particles via the
>>>>> filesystem then which GCF's are you mounting to get them.
>>>>>
>>>>> -Mike
>>>>>           
>
>
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