It seems to me CViewSetup's OffCenter is offering enought to do what you
want.
You will have to set
m_flOffCenterTop
m_flOffCenterBottom
m_flOffCenterLeft
m_flOffCenterRight
of CViewSetup too, when using OffCenter.

-archy

Julian Moschüring wrote:
> Sounds like you want to implement support for something like this:
> http://www.youtube.com/watch?v=Jd3-eiid-Uw
> 
> I don't think that there is a vanishing point you just have to change
> implemented in the sdk. You will propably have to mess with the
> projection matrix yourself.
> -archy
> 
> Justin Krenz wrote:
>> I don't think you understand what a vanishing point is.
>>
>> Torben Schou wrote:
>>> Does anyone know if it's possible to alter the
>>> position of the vanishing point? I ask, as I want to
>>> make the view look natural if you're head was off
>>> centre from the middle of the screen. For example, if
>>> your head was to the right, the vanishing point would
>>> located further left.
>>>
>>> As a starting point, I saw that there was an OffCenter
>>> variable in the CViewSetup, but setting this to true
>>> just screwed up the rendering.
>>>
>>> Worth mentioning is that I'm using the Episode 1
>>> version of the Source engine.
>>>
>>> I've also asked this question on the Steam forums:
>>> http://forums.steampowered.com/forums/showthread.php?t=694407
>>> Feel free to reply to either.
>>>
>>> Anyone got any ideas?
>>> Thanks
>>>
>>>
>>>       Get the name you always wanted with the new y7mail email address.
>>> www.yahoo7.com.au/mail
>>>
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