You get the original View when using m_flOffCenterBottom = 0.0f; m_flOffCenterLeft = 0.0f; m_flOffCenterTop = 1.0f; m_flOffCenterRight = 1.0f; Best would be to use ConVars and try out different values to figure out how to use these vars. As far as i can see this really is what you searched for. - Archy
Torben Schou wrote: > When I set OffCenter to true and set all the offsets to 0, it stops rendering > the world, but still renders the player weapon. Do you have any thoughts on > how these variables are meant to be properly used? > > Cheers > Torb > > --- On Wed, 25/6/08, Julian Moschüring <[EMAIL PROTECTED]> wrote: > >> From: Julian Moschüring <[EMAIL PROTECTED]> >> Subject: Re: [hlcoders] Altering the Vanishing Point >> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> >> Received: Wednesday, 25 June, 2008, 9:19 PM >> It seems to me CViewSetup's OffCenter is offering >> enought to do what you >> want. >> You will have to set >> m_flOffCenterTop >> m_flOffCenterBottom >> m_flOffCenterLeft >> m_flOffCenterRight >> of CViewSetup too, when using OffCenter. >> >> -archy >> >> Julian Moschüring wrote: >>> Sounds like you want to implement support for >> something like this: >>> http://www.youtube.com/watch?v=Jd3-eiid-Uw >>> >>> I don't think that there is a vanishing point you >> just have to change >>> implemented in the sdk. You will propably have to mess >> with the >>> projection matrix yourself. >>> -archy >>> >>> Justin Krenz wrote: >>>> I don't think you understand what a vanishing >> point is. >>>> Torben Schou wrote: >>>>> Does anyone know if it's possible to alter >> the >>>>> position of the vanishing point? I ask, as I >> want to >>>>> make the view look natural if you're head >> was off >>>>> centre from the middle of the screen. For >> example, if >>>>> your head was to the right, the vanishing >> point would >>>>> located further left. >>>>> >>>>> As a starting point, I saw that there was an >> OffCenter >>>>> variable in the CViewSetup, but setting this >> to true >>>>> just screwed up the rendering. >>>>> >>>>> Worth mentioning is that I'm using the >> Episode 1 >>>>> version of the Source engine. >>>>> >>>>> I've also asked this question on the Steam >> forums: >> http://forums.steampowered.com/forums/showthread.php?t=694407 >>>>> Feel free to reply to either. >>>>> >>>>> Anyone got any ideas? >>>>> Thanks >>>>> >>>>> >>>>> Get the name you always wanted with the >> new y7mail email address. >>>>> www.yahoo7.com.au/mail >>>>> >>>>> >> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > Get the name you always wanted with the new y7mail email address. > www.yahoo7.com.au/mail > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders