Hey list,
didnt manage to fix auto assign yet but its not important, just a nice
side function so I decided to move the next problem, fixing a bug with
spectate.
When you join a game instead of immediatly spawning and joining a team
you join the spectators, works fine but if you fly into anything(such as
a wall) you start falling down the map until you reach the bottom and
then start falling again from ground to inside the map to bottom of maps
boundaries...
This is really annoying and I was wondering if anyone knows this bug and
knows a fix? I've been looking for a while but there's just tons of code
relating to spectate modes and other spectate related things.. but I
think the fault may be in the following code(this is as is not editted
by me):
void CBasePlayer::ForceObserverMode(int mode)
{
int tempMode = OBS_MODE_ROAMING;
if ( m_iObserverMode == mode )
return;
// don't change last mode if already in forced mode
if ( m_bForcedObserverMode )
{
tempMode = m_iObserverLastMode;
}
SetObserverMode( mode );
if ( m_bForcedObserverMode )
{
m_iObserverLastMode = tempMode;
}
m_bForcedObserverMode = true;
}
void CBasePlayer::CheckObserverSettings()
{
// check if we are in forced mode and may go back to old mode
if ( m_bForcedObserverMode )
{
CBaseEntity * target = m_hObserverTarget;
if ( !IsValidObserverTarget(target) )
{
// if old target is still invalid, try to find valid one
target = FindNextObserverTarget( false );
}
if ( target )
{
// we found a valid target
m_bForcedObserverMode = false; // disable force mode
SetObserverMode( m_iObserverLastMode ); // switch to
last mode
SetObserverTarget( target ); // goto target
// TODO check for HUD icons
return;
}
else
{
// else stay in forced mode, no changes
return;
}
}
// make sure our last mode is valid
if ( m_iObserverLastMode < OBS_MODE_FIXED )
{
m_iObserverLastMode = OBS_MODE_ROAMING;
so anyone any idea? am I looking in the right place and if so whats
wrong.. if not where should I look?
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