I'm looking for the same check the "Player collisions, enemies vs friendlies." thread for more details. I still haven't found a fix to the prediction issues (if you have any insight, let me know).
On Tue, Aug 12, 2008 at 5:43 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > Hi list, > > In my mod by default players collide ( hard ) against eachother. For > obvious reasons I want to disable this for teammates and rather have a > soft collision/physics push like in TF2, where you still have the option > to clip through a teammate if you want to, but you do get a slight physics > resistance when you do. > > I know this isn't that hard, just wondering if someone had done it before > and could point me in the right direction for the soft push part, I'm not > too at home in Source's physics. > > -- Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders