I'm looking for the same check the "Player collisions, enemies vs
friendlies." thread for more details. I still haven't found a fix to
the prediction issues (if you have any insight, let me know).

On Tue, Aug 12, 2008 at 5:43 AM, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
> Hi list,
>
> In my mod by default players collide ( hard ) against eachother. For
> obvious reasons I want to disable this for teammates and rather have a
> soft collision/physics push like in TF2, where you still have the option
> to clip through a teammate if you want to, but you do get a slight physics
> resistance when you do.
>
> I know this isn't that hard, just wondering if someone had done it before
> and could point me in the right direction for the soft push part, I'm not
> too at home in Source's physics.
>
> -- Maarten
>
>
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