Well I've managed to disable collisions based on team in the meantime, but
don't have the soft physics push. Mind you I'm still in the ep1 engine.
Basically, I had already added a custom filter to the TracePlayerBBox in
gamemovement.cpp to filter gamemovement for my mod ( players can walk
through forcefields, but only belonging to their team ). I just added the
condition for players of the same team to that filter. So they're not
blocking eachother anymore when casting rays for their movement. VPhysics
has not been an issue at all for me, there's no collision.

> I'm looking for the same check the "Player collisions, enemies vs
> friendlies." thread for more details. I still haven't found a fix to
> the prediction issues (if you have any insight, let me know).
>
> On Tue, Aug 12, 2008 at 5:43 AM, Maarten De Meyer <[EMAIL PROTECTED]>
> wrote:
>> Hi list,
>>
>> In my mod by default players collide ( hard ) against eachother. For
>> obvious reasons I want to disable this for teammates and rather have a
>> soft collision/physics push like in TF2, where you still have the option
>> to clip through a teammate if you want to, but you do get a slight
>> physics
>> resistance when you do.
>>
>> I know this isn't that hard, just wondering if someone had done it
>> before
>> and could point me in the right direction for the soft push part, I'm
>> not
>> too at home in Source's physics.
>>
>> -- Maarten
>>
>>
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>
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