This mail is intended more for valve employees than the list I guess, but
you never know.

Simple question, as usual: is there a way to do some graphical debugging
in Source, similar to eg nvperfhud or the likes? [ where you can see
contents of rendertargets per drawcall etc ]?

I assume not, or at least not for us modders, but you never know :)

Maarten


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to