/me hits myself in the head. Should've thought of that myself, I didn't think it'd work out of the box with a random directx application. [ Although I have a habit of looking down on pix for windows, it's absolute horror compared to the xbox version :p ]
Thanks! > Maarten De Meyer wrote: >> This mail is intended more for valve employees than the list I guess, >> but >> you never know. >> >> Simple question, as usual: is there a way to do some graphical debugging >> in Source, similar to eg nvperfhud or the likes? [ where you can see >> contents of rendertargets per drawcall etc ]? >> >> I assume not, or at least not for us modders, but you never know :) > > PIX?... > > http://msdn.microsoft.com/en-us/library/bb173088(VS.85).aspx > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders