Choreography in source is nothing more than a set of rules to a character
entity such as walk to target 1 and play some animation, look here while
doing so, and say something. They use this in TF2 for the animated taunts,
but the player stands in place while doing so. I don't believe the system is
designed to allow movement without static targets set in hammer, and even
then I don't think the prediction is setup for choreography by default.

Regards

On Tue, Sep 2, 2008 at 10:34 PM, Michael Chang <[EMAIL PROTECTED]>wrote:

> Hi List
> Is this possible? In response to my thread on using animation to move
> the player, someone suggested I look into Choreography:
>
> http://forums.steampowered.com/forums/showthread.php?p=8097958&posted=1#post8097958
>
> To recap: I'm trying to accomplish third-person animation in
> multiplayer OB that moves the player entirely (not just static
> in-place animation), WITHOUT using fake physics forces (they don't
> look good).
>
> For example:
> http://www.youtube.com/watch?v=SNTZVvElLVU&feature=related
> http://www.youtube.com/watch?v=prz6A_FHfSk&feature=related
> http://www.youtube.com/watch?v=wU-T_dYhvLU&feature=related
> http://www.youtube.com/watch?v=DZqQC7czTnQ&feature=related
>
> I KNOW we can do this in Source.. this doesn't seem like a very
> difficult thing to do. In theory, the animation from Maya (or XSI,
> Max, etc) is imported into the game with full body motion. Then the
> delta of his root position is added to AbsOrigin, and checked against
> the world to prevent falling off or animating into walls.
>
> In response to reading Choreography articles on VDC, some questions I have
> are:
>
>    * Is it possible to launch Choreography from code? We want to do
> this from the source, not from Hammer (obviously.. so it's
> map-independent).
>    * Can Choreography be used by the player himself? We want the
> player's world model to be animating. This is a third person
> multiplayer game.
>    * Are Choreography predicted over the network?
>    * What happens when the Choreography animation forces a player
> into a wall? Would the player fall through the world?
>
>
> Thanks
>
> ~M
>
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-- 
~Ryan
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