Choreography in source is nothing more than a set of rules to a character entity such as walk to target 1 and play some animation, look here while doing so, and say something. They use this in TF2 for the animated taunts, but the player stands in place while doing so. I don't believe the system is designed to allow movement without static targets set in hammer, and even then I don't think the prediction is setup for choreography by default.
Regards On Tue, Sep 2, 2008 at 10:34 PM, Michael Chang <[EMAIL PROTECTED]>wrote: > Hi List > Is this possible? In response to my thread on using animation to move > the player, someone suggested I look into Choreography: > > http://forums.steampowered.com/forums/showthread.php?p=8097958&posted=1#post8097958 > > To recap: I'm trying to accomplish third-person animation in > multiplayer OB that moves the player entirely (not just static > in-place animation), WITHOUT using fake physics forces (they don't > look good). > > For example: > http://www.youtube.com/watch?v=SNTZVvElLVU&feature=related > http://www.youtube.com/watch?v=prz6A_FHfSk&feature=related > http://www.youtube.com/watch?v=wU-T_dYhvLU&feature=related > http://www.youtube.com/watch?v=DZqQC7czTnQ&feature=related > > I KNOW we can do this in Source.. this doesn't seem like a very > difficult thing to do. In theory, the animation from Maya (or XSI, > Max, etc) is imported into the game with full body motion. Then the > delta of his root position is added to AbsOrigin, and checked against > the world to prevent falling off or animating into walls. > > In response to reading Choreography articles on VDC, some questions I have > are: > > * Is it possible to launch Choreography from code? We want to do > this from the source, not from Hammer (obviously.. so it's > map-independent). > * Can Choreography be used by the player himself? We want the > player's world model to be animating. This is a third person > multiplayer game. > * Are Choreography predicted over the network? > * What happens when the Choreography animation forces a player > into a wall? Would the player fall through the world? > > > Thanks > > ~M > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

