Yeah, exactly. HUD wise all it's gotta do is poll for changes (Likewise for other networkvars). Find some way of storing all their values in a structure that wont depend on game version.
Garry Newman wrote: > I dunno. I'm guessing it could be even simpler than that. > > For the demo's you've only got to really record what things looked and > sounded like. So things like models, angles, positions, gestures. You > don't need to know all the internal data like reload timings etc.. > with the exceptions of data for HUD stuff, like health and ammo > counts. > > > garry > > > On Thu, Sep 18, 2008 at 4:24 PM, Nick <[EMAIL PROTECTED]> wrote: > >> The only possible solution valve could do for such a thing is a version >> system. >> >> Valve GAME ENGINE demo control interface> >> >> Demoversion1.dll >> Demoversion2.dll >> Demoversion3.dll >> Demoversion4.dll <newest one is added instead of replacing the old one >> >> Every saved demo uses specific version ID that enables it to work with >> the previous Demoversion1.dll. >> >> As long as the "<demo control interface>" remains the same, or keeps >> the same functionality, it should last as long as the engine does. >> >> >> On Thu, Sep 18, 2008 at 9:28 AM, botman <[EMAIL PROTECTED]> wrote: >> >>> Nick wrote: >>> >>>> A new format that won't have this problem? LOLOL >>>> >>> Maybe they're going to store everything in a text file? XML? :) >>> >>> -- >>> Jeffrey "botman" Broome >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders