That's what they're working on. Currently, demos are tied directly to the Source engine's networking protocol. I'd imagine they'd be moving to a more "portable" format, but all we can do is speculate at this point.
-Richard Eid On Thu, Sep 18, 2008 at 2:13 PM, Tom Leighton <[EMAIL PROTECTED]>wrote: > Yeah, exactly. HUD wise all it's gotta do is poll for changes (Likewise > for other networkvars). Find some way of storing all their values in a > structure that wont depend on game version. > > Garry Newman wrote: > > I dunno. I'm guessing it could be even simpler than that. > > > > For the demo's you've only got to really record what things looked and > > sounded like. So things like models, angles, positions, gestures. You > > don't need to know all the internal data like reload timings etc.. > > with the exceptions of data for HUD stuff, like health and ammo > > counts. > > > > > > garry > > > > > > On Thu, Sep 18, 2008 at 4:24 PM, Nick <[EMAIL PROTECTED]> wrote: > > > >> The only possible solution valve could do for such a thing is a version > system. > >> > >> Valve GAME ENGINE demo control interface> > >> > >> Demoversion1.dll > >> Demoversion2.dll > >> Demoversion3.dll > >> Demoversion4.dll <newest one is added instead of replacing the old one > >> > >> Every saved demo uses specific version ID that enables it to work with > >> the previous Demoversion1.dll. > >> > >> As long as the "<demo control interface>" remains the same, or keeps > >> the same functionality, it should last as long as the engine does. > >> > >> > >> On Thu, Sep 18, 2008 at 9:28 AM, botman <[EMAIL PROTECTED]> > wrote: > >> > >>> Nick wrote: > >>> > >>>> A new format that won't have this problem? LOLOL > >>>> > >>> Maybe they're going to store everything in a text file? XML? :) > >>> > >>> -- > >>> Jeffrey "botman" Broome > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

