hey List,
back again with another problem
now trying to start off the detonation off grenades when the pull is
pinned through events, I first tested it by starting the countdown sound
in the event and that worked, doing the timer proves more troublesome.
I'm currently working in weapon_superfrag.cpp which is very similar to
the regular weapon_frag.cpp
I declared it in the public of the class among :
#ifndef CLIENT_DLL
void Operator_HandleAnimEvent( animevent_t *pEvent,
CBaseCombatCharacter *pOperator );
void SetTimer( float detonateDelay, float warnDelay );
#endif
HandleAnimEvent is for the events, I've added the SetTimer which
correctly sees it as coming from CGrenadeSuperFrag from
grenade_superfrag.cpp
in the event itself I have placed:
SetTimer( GRENADE_TIMER, GRENADE_TIMER - 1.5f );
the first GRENADE_TIMER is the time until detonate and the second one is
AI warn time(which doesnt really matter since its a multiplayer mod with
no npc's but this is default stuff basically)
but I get the following error:
error LNK2019: unresolved external symbol "public: void __thiscall
CWeaponSuperFrag::SetTimer(float,float)"
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function "public:
virtual void __thiscall
CWeaponSuperFrag::Operator_HandleAnimEvent(struct animevent_t *,class
CBaseCombatCharacter *)"
([EMAIL PROTECTED]@@UAEXPAUanimevent_t@@PAVCBaseCombatCharacter@@@Z)
weapon_superfrag.obj
if I remember well it has something to do with doing something wrong
with including or declaring something or whatever but I have no idea
what hehe soo any wise advice/help would be appreciated.
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