hey List, me again. Got the grenade timer started on event and also have it forcing you to throw at detonate time. Timer continues on in the entity so that works now to.
One problem left: Sometimes if I hold a grenade for a short time, then throw it, then press throw button again at exactly the same time that my grenade is playing the ready animation and the dropped grenade explodes, then the grenade being readied explodes as well. Though that shouldn't be possible it could also be it's somehow creating a second explosion at the thrower's location. Either way I'm not sure what's doing this Haven't ever used the debugger yet, will it help to use debugging? Also if anyone might have a clue but needs to see the code I'll be willing to send it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

