alright I think I fixed the previous problems but can't really test it yet. Right now in weapon_superfrag it does SetTimer bla bla bla and what is actually that timer is named m_flThrowTime
in grenade_superfrag.cpp it uses m_flDetonateTime now what I need to make is m_flDetonateTime = m_flThrowTime so that it basically keeps counting from the timer that started before grenade was thrown(otherwise it would reset the timer when you throw it) I know weapon_superfrag can load things from grenade_superfrag because the header file is included, how would I handle this reversed? weapon_superfrag does NOT have a header file, also the m_flThrowTime is actually declared in weapon_basehlmpcombatweapon(or something like it) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders