What vehicle script are you using?  The vehicle scripts are not the same 
between orange box and hl2.  You can use the hl2 buggy model, but if you're 
developing a mod for the orange box engine you should start with the vehicle 
script from ep2, not the one from hl2.  The steering parameters and code are 
different in the orange box.  Also, be sure to set ent_bbox on the vehicle and 
vcollide_wireframe 1 so you can see the underlying physics visualized.  That 
will help you see the difference between animation problems and physics 
problems. 

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Lekkere Soep
> Sent: Sunday, October 12, 2008 7:24 AM
> To: [email protected]
> Subject: [hlcoders] Driving/Racer Mod
> 
> 
> Dear HLCoders,
> 
> While working on a small (first) project to create a(n 
> OrangeBox) mod where one can drive vehicles in 3rd person, 
> I've immediately run into several problems.
> I am not looking for you to chew out strands of code for me 
> to copy paste; I am willing to put in my own time. I am just 
> still not completely home to the engine.
> 
> 
> -  First and foremost, and likely the most illogical, is the 
> steering issue.
>       When using the original Buggy from HL2, all works fine 
> in a custom room within HL2. However, when you select 'Create 
> a Mod', change nothing, and then run the same identical room, 
> you can drive front and back, but are unable to steer. When 
> you save this game and load it back, you cán steer, only at 
> lower increments. Are there certain flags to (not) be set 
> when starting the game..? 
> 
> 
> -  Then as a different issue; I'm looking to lock the camera 
> in place behind the car, disabling free view (like when 
> playing in first person, the direction you face is always 
> forward). I am not sure if getting the vehicle to turn when 
> moving the mouse is doable without too much work, but if 
> thats the case wasd controls will suffice. Free look however 
> is still a nuisance, and should be disabled. Any pointers on 
> where I should be looking would be apreciated.
> 
> There are obviously some other issues, but I have to look 
> into those myself first.
> 
> Regards,
> Jay
> 
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