So there's still a ch_create command for it? On Sun, Oct 12, 2008 at 10:21 AM, Tony Sergi <[EMAIL PROTECTED]>wrote:
> Yeah, what jay said is exactly the problem. The wizard in the current > version of the sdk when you do the create mod wizard is using ep1 files. > I've fixed it for the next big update we're doing, but for now you have to > manually copy the scripts over from ep2 to make it work. > > Also, in orange box, the 'buggy' is replaced by the charger. For the SDK, I > re-created the normal buggy, without the flashing lights and radar and > stuff, but again, that hasn't been released yet. > > > -Tony > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Jay Stelly > Sent: October-12-08 1:10 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Driving/Racer Mod > > What vehicle script are you using? The vehicle scripts are not the same > between orange box and hl2. You can use the hl2 buggy model, but if you're > developing a mod for the orange box engine you should start with the vehicle > script from ep2, not the one from hl2. The steering parameters and code are > different in the orange box. Also, be sure to set ent_bbox on the vehicle > and vcollide_wireframe 1 so you can see the underlying physics visualized. > That will help you see the difference between animation problems and > physics problems. > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Lekkere Soep > > Sent: Sunday, October 12, 2008 7:24 AM > > To: [email protected] > > Subject: [hlcoders] Driving/Racer Mod > > > > > > Dear HLCoders, > > > > While working on a small (first) project to create a(n > > OrangeBox) mod where one can drive vehicles in 3rd person, > > I've immediately run into several problems. > > I am not looking for you to chew out strands of code for me > > to copy paste; I am willing to put in my own time. I am just > > still not completely home to the engine. > > > > > > - First and foremost, and likely the most illogical, is the > > steering issue. > > When using the original Buggy from HL2, all works fine > > in a custom room within HL2. However, when you select 'Create > > a Mod', change nothing, and then run the same identical room, > > you can drive front and back, but are unable to steer. When > > you save this game and load it back, you cán steer, only at > > lower increments. Are there certain flags to (not) be set > > when starting the game..? > > > > > > - Then as a different issue; I'm looking to lock the camera > > in place behind the car, disabling free view (like when > > playing in first person, the direction you face is always > > forward). I am not sure if getting the vehicle to turn when > > moving the mouse is doable without too much work, but if > > thats the case wasd controls will suffice. Free look however > > is still a nuisance, and should be disabled. Any pointers on > > where I should be looking would be apreciated. > > > > There are obviously some other issues, but I have to look > > into those myself first. > > > > Regards, > > Jay > > > > _________________________________________________________________ > > Jouw nieuws en entertainment, vind je op MSN.nl! > > http://nl.msn.com/ > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

