So there's still a ch_create command for it?

On Sun, Oct 12, 2008 at 10:21 AM, Tony Sergi <[EMAIL PROTECTED]>wrote:

> Yeah, what jay said is exactly the problem.  The wizard in the current
> version of the sdk when you do the create mod wizard is using ep1 files.
> I've fixed it for the next big update we're doing, but for now you have to
> manually copy the scripts over from ep2 to make it work.
>
> Also, in orange box, the 'buggy' is replaced by the charger. For the SDK, I
> re-created the normal buggy, without the flashing lights and radar and
> stuff, but again, that hasn't been released yet.
>
>
> -Tony
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Jay Stelly
> Sent: October-12-08 1:10 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Driving/Racer Mod
>
> What vehicle script are you using?  The vehicle scripts are not the same
> between orange box and hl2.  You can use the hl2 buggy model, but if you're
> developing a mod for the orange box engine you should start with the vehicle
> script from ep2, not the one from hl2.  The steering parameters and code are
> different in the orange box.  Also, be sure to set ent_bbox on the vehicle
> and vcollide_wireframe 1 so you can see the underlying physics visualized.
>  That will help you see the difference between animation problems and
> physics problems.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > Lekkere Soep
> > Sent: Sunday, October 12, 2008 7:24 AM
> > To: [email protected]
> > Subject: [hlcoders] Driving/Racer Mod
> >
> >
> > Dear HLCoders,
> >
> > While working on a small (first) project to create a(n
> > OrangeBox) mod where one can drive vehicles in 3rd person,
> > I've immediately run into several problems.
> > I am not looking for you to chew out strands of code for me
> > to copy paste; I am willing to put in my own time. I am just
> > still not completely home to the engine.
> >
> >
> > -  First and foremost, and likely the most illogical, is the
> > steering issue.
> >       When using the original Buggy from HL2, all works fine
> > in a custom room within HL2. However, when you select 'Create
> > a Mod', change nothing, and then run the same identical room,
> > you can drive front and back, but are unable to steer. When
> > you save this game and load it back, you cán steer, only at
> > lower increments. Are there certain flags to (not) be set
> > when starting the game..?
> >
> >
> > -  Then as a different issue; I'm looking to lock the camera
> > in place behind the car, disabling free view (like when
> > playing in first person, the direction you face is always
> > forward). I am not sure if getting the vehicle to turn when
> > moving the mouse is doable without too much work, but if
> > thats the case wasd controls will suffice. Free look however
> > is still a nuisance, and should be disabled. Any pointers on
> > where I should be looking would be apreciated.
> >
> > There are obviously some other issues, but I have to look
> > into those myself first.
> >
> > Regards,
> > Jay
> >
> > _________________________________________________________________
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>
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