Must you keep teasing us with the unreleased awesomeness?  :)

Daniel Soltyka
[EMAIL PROTECTED]

Sent from my iPhone


On Oct 12, 2008, at 1:21 PM, "Tony Sergi" <[EMAIL PROTECTED]>  
wrote:

> Yeah, what jay said is exactly the problem.  The wizard in the  
> current version of the sdk when you do the create mod wizard is  
> using ep1 files. I've fixed it for the next big update we're doing,  
> but for now you have to manually copy the scripts over from ep2 to  
> make it work.
>
> Also, in orange box, the 'buggy' is replaced by the charger. For the  
> SDK, I re-created the normal buggy, without the flashing lights and  
> radar and stuff, but again, that hasn't been released yet.
>
>
> -Tony
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
> ] On Behalf Of Jay Stelly
> Sent: October-12-08 1:10 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Driving/Racer Mod
>
> What vehicle script are you using?  The vehicle scripts are not the  
> same between orange box and hl2.  You can use the hl2 buggy model,  
> but if you're developing a mod for the orange box engine you should  
> start with the vehicle script from ep2, not the one from hl2.  The  
> steering parameters and code are different in the orange box.  Also,  
> be sure to set ent_bbox on the vehicle and vcollide_wireframe 1 so  
> you can see the underlying physics visualized.  That will help you  
> see the difference between animation problems and physics problems.
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Lekkere Soep
>> Sent: Sunday, October 12, 2008 7:24 AM
>> To: [email protected]
>> Subject: [hlcoders] Driving/Racer Mod
>>
>>
>> Dear HLCoders,
>>
>> While working on a small (first) project to create a(n
>> OrangeBox) mod where one can drive vehicles in 3rd person,
>> I've immediately run into several problems.
>> I am not looking for you to chew out strands of code for me
>> to copy paste; I am willing to put in my own time. I am just
>> still not completely home to the engine.
>>
>>
>> -  First and foremost, and likely the most illogical, is the
>> steering issue.
>>      When using the original Buggy from HL2, all works fine
>> in a custom room within HL2. However, when you select 'Create
>> a Mod', change nothing, and then run the same identical room,
>> you can drive front and back, but are unable to steer. When
>> you save this game and load it back, you cán steer, only at
>> lower increments. Are there certain flags to (not) be set
>> when starting the game..?
>>
>>
>> -  Then as a different issue; I'm looking to lock the camera
>> in place behind the car, disabling free view (like when
>> playing in first person, the direction you face is always
>> forward). I am not sure if getting the vehicle to turn when
>> moving the mouse is doable without too much work, but if
>> thats the case wasd controls will suffice. Free look however
>> is still a nuisance, and should be disabled. Any pointers on
>> where I should be looking would be apreciated.
>>
>> There are obviously some other issues, but I have to look
>> into those myself first.
>>
>> Regards,
>> Jay
>>
>> _________________________________________________________________
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