Finding programers is hard because everyone is caught up in their own
project. The only reason I'm sticking around on this list is because I
wanted to see somthing, and instead of going 'HAY GUYS HERES MY IDEA MAKE
MOD PLZ LOL', I set out, wrote out a design document (which is still
incomplete) and opened the SDK. Not that I have terribly much now, but keeps
me from becoming another one of the quotes above.

On Tue, Oct 14, 2008 at 9:08 AM, Matthew Dryden <[EMAIL PROTECTED]> wrote:

> One big problem I have is that it seems damned near impossible to
> recruit anyone onto your team that you don't already know (not to say
> that is the best practice). I'd like to see a forum or something setup
> for this purpose. I'm in need of another programmer myself for Modular
> Combat...and I'm at a loss as to where to find one!
>
> Matt Hoffman wrote:
> > Just like the combine is watching us?
> >
> > On Tue, Oct 14, 2008 at 8:59 AM, Yahn Bernier <
> [EMAIL PROTECTED]
> >
> >> wrote:
> >>
> >
> >
> >> But we're always reading...
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Matt
> >> Hoffman
> >> Sent: Tuesday, October 14, 2008 8:56 AM
> >> To: Discussion of Half-Life Programming
> >> Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead
> >> Programmer
> >>
> >> Valve rarely posts on here thou, just Tony and I think he does that in
> >> his
> >> off-work time.
> >>
> >> On Tue, Oct 14, 2008 at 8:48 AM, botman <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>
> >>> Tom Leighton wrote:
> >>>
> >>>> I believe not, same goes for the source coding forum on SPUF. I tend
> >>>>
> >> to
> >>
> >>>> enforce the "This forum is for help" unofficial rule but if people
> >>>> started making informative detailed posts about their mod and why
> >>>>
> >> they
> >>
> >>>> wanted help i'm sure I wouldn't mind.
> >>>>
> >>>> Who's up for writing a rulebook for hlcoders?
> >>>>
> >>> I think since this list is owned and maintained by Valve, it would be
> >>>
> >> up
> >>
> >>> to Valve to state what the rules are.  Not us.  :)
> >>>
> >>> --
> >>> Jeffrey "botman" Broome
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to