Finding programers is hard because everyone is caught up in their own project. The only reason I'm sticking around on this list is because I wanted to see somthing, and instead of going 'HAY GUYS HERES MY IDEA MAKE MOD PLZ LOL', I set out, wrote out a design document (which is still incomplete) and opened the SDK. Not that I have terribly much now, but keeps me from becoming another one of the quotes above.
On Tue, Oct 14, 2008 at 9:08 AM, Matthew Dryden <[EMAIL PROTECTED]> wrote: > One big problem I have is that it seems damned near impossible to > recruit anyone onto your team that you don't already know (not to say > that is the best practice). I'd like to see a forum or something setup > for this purpose. I'm in need of another programmer myself for Modular > Combat...and I'm at a loss as to where to find one! > > Matt Hoffman wrote: > > Just like the combine is watching us? > > > > On Tue, Oct 14, 2008 at 8:59 AM, Yahn Bernier < > [EMAIL PROTECTED] > > > >> wrote: > >> > > > > > >> But we're always reading... > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Matt > >> Hoffman > >> Sent: Tuesday, October 14, 2008 8:56 AM > >> To: Discussion of Half-Life Programming > >> Subject: Re: [hlcoders] Amateur mod team looking for skilled Lead > >> Programmer > >> > >> Valve rarely posts on here thou, just Tony and I think he does that in > >> his > >> off-work time. > >> > >> On Tue, Oct 14, 2008 at 8:48 AM, botman <[EMAIL PROTECTED]> > >> wrote: > >> > >> > >>> Tom Leighton wrote: > >>> > >>>> I believe not, same goes for the source coding forum on SPUF. I tend > >>>> > >> to > >> > >>>> enforce the "This forum is for help" unofficial rule but if people > >>>> started making informative detailed posts about their mod and why > >>>> > >> they > >> > >>>> wanted help i'm sure I wouldn't mind. > >>>> > >>>> Who's up for writing a rulebook for hlcoders? > >>>> > >>> I think since this list is owned and maintained by Valve, it would be > >>> > >> up > >> > >>> to Valve to state what the rules are. Not us. :) > >>> > >>> -- > >>> Jeffrey "botman" Broome > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

