Hello there people.
I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 4
years now.
I began programming about 2 years ago, and one of my main goals was to get
stencil
shadows working on the GoldSrc engine. Now, with the help of Paranoia's hacked
opengl32
library, I could get the stencil buffer set, and with BUzer's help, I could get
working stencil
shadows working ingame, with great success.
Now, one of my main concerns is the hacked OpenGL library, as it's hazardous to
use with
VAC, and I thought that maybe in the next engine update, perhaps a hook could
be made
with the client, so that perhaps we could access the pixelformatdescriptor
before SetPixelFormat
is called.
Anyone who is interested can check the mod out here:
http://www.moddb.com/mods/10920/raven-city
Thanks.
Andrew.
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