Hello there people.
 
I'm a Half-Life 1 game developer, I've been working on Half-Life 1 for around 4 
years now.
I began programming about 2 years ago, and one of my main goals was to get 
stencil
shadows working on the GoldSrc engine. Now, with the help of Paranoia's hacked 
opengl32
library, I could get the stencil buffer set, and with BUzer's help, I could get 
working stencil
shadows working ingame, with great success.
 
Now, one of my main concerns is the hacked OpenGL library, as it's hazardous to 
use with
VAC, and I thought that maybe in the next engine update, perhaps a hook could 
be made
with the client, so that perhaps we could access the pixelformatdescriptor 
before SetPixelFormat
is called. 
 
Anyone who is interested can check the mod out here: 
http://www.moddb.com/mods/10920/raven-city
 
Thanks.
Andrew.
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