I've recently attempted to run through the shader tutorials on the wiki and on wraith's website, and I seem to be running into an error in both. I'm using the episode one engine, and I followed the tutorials to the letter as far as I can tell. The Buildsdkshaders.bat seems to run with no problem, however i can find no reference at all to any of the shaders that are defined in .fxc files in my mod's shader directory when it completes, and I get a "could not find shader" error for them if they are used anywhere in a map. This includes not just the post_sepia effect that I created following wraith's tutorial, but also some of the SDK shaders. I recieve a message that looks like this:
Couldn't load pixel shader sdk_lightmappedgeneric_ps20 Couldn't load vertex shader sdk_lightmappedgeneric_vs20 Couldn't load vertex shader SDK_lightmappedgeneric_flashlight_vs20 Couldn't load pixel shader SDK_flashlight_ps20 Am I missing something here? There are .fxc files for all of these, but the compiler just seems to generate .inc files for them and nothing else. What's going on? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

