Are you sure your environment settings are correct for your mod? He's not copying the files to another directory?
> I've recently attempted to run through the shader tutorials on the wiki > and > on wraith's website, and I seem to be running into an error in both. I'm > using the episode one engine, and I followed the tutorials to the letter > as > far as I can tell. The Buildsdkshaders.bat seems to run with no problem, > however i can find no reference at all to any of the shaders that are > defined in .fxc files in my mod's shader directory when it completes, and > I > get a "could not find shader" error for them if they are used anywhere in > a > map. This includes not just the post_sepia effect that I created > following > wraith's tutorial, but also some of the SDK shaders. I recieve a message > that looks like this: > > Couldn't load pixel shader sdk_lightmappedgeneric_ps20 > Couldn't load vertex shader sdk_lightmappedgeneric_vs20 > Couldn't load vertex shader SDK_lightmappedgeneric_flashlight_vs20 > Couldn't load pixel shader SDK_flashlight_ps20 > > > Am I missing something here? There are .fxc files for all of these, but > the > compiler just seems to generate .inc files for them and nothing else. > What's going on? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

