Are you sure your environment settings are correct for your mod? He's not
copying the files to another directory?

> I've recently attempted to run through the shader tutorials on the wiki
> and
> on wraith's website, and I seem to be running into an error in both.  I'm
> using the episode one engine, and I followed the tutorials to the letter
> as
> far as I can tell.  The Buildsdkshaders.bat seems to run with no problem,
> however i can find no reference at all to any of the shaders that are
> defined in .fxc files in my mod's shader directory when it completes, and
> I
> get a "could not find shader" error for them if they are used anywhere in
> a
> map.  This includes not just the post_sepia effect that I created
> following
> wraith's tutorial, but also some of the SDK shaders.  I recieve a message
> that looks like this:
>
> Couldn't load pixel shader sdk_lightmappedgeneric_ps20
> Couldn't load vertex shader sdk_lightmappedgeneric_vs20
> Couldn't load vertex shader SDK_lightmappedgeneric_flashlight_vs20
> Couldn't load pixel shader SDK_flashlight_ps20
>
>
> Am I missing something here?  There are .fxc files for all of these, but
> the
> compiler just seems to generate .inc files for them and nothing else.
> What's going on?
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