Having a space in your path to the mod can cause them to incorrectly copy, but it should also produce an error when running buildsdkshaders.bat There should be a directory in the shaders directory where the FXC files are compiled to (Can't remember the name off the top of my head). The shaders are then copied from there to your mod directory. I'd check if they are in that directory first (just search stdshaders directory for *.fxc). If they are, its just an error in the copy process, and you can just fix up the batch file yourself if you really want, just hardcode in a copy. If they aren't there, then theres some other error in the compilation process that you're missing. Make sure you're running buildsdkshaders.bat from the command-line as well, because you often don't see any errors if you just double-click it, coz the window closes pretty quickly once its done compiling the combos.
On Sat, Nov 22, 2008 at 1:44 PM, Walter Gray <[EMAIL PROTECTED]> wrote: > I've recently attempted to run through the shader tutorials on the wiki and > on wraith's website, and I seem to be running into an error in both. I'm > using the episode one engine, and I followed the tutorials to the letter as > far as I can tell. The Buildsdkshaders.bat seems to run with no problem, > however i can find no reference at all to any of the shaders that are > defined in .fxc files in my mod's shader directory when it completes, and I > get a "could not find shader" error for them if they are used anywhere in a > map. This includes not just the post_sepia effect that I created following > wraith's tutorial, but also some of the SDK shaders. I recieve a message > that looks like this: > > Couldn't load pixel shader sdk_lightmappedgeneric_ps20 > Couldn't load vertex shader sdk_lightmappedgeneric_vs20 > Couldn't load vertex shader SDK_lightmappedgeneric_flashlight_vs20 > Couldn't load pixel shader SDK_flashlight_ps20 > > > Am I missing something here? There are .fxc files for all of these, but > the > compiler just seems to generate .inc files for them and nothing else. > What's going on? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

