Living headcrabs? Sounds easy enough, simply spawn a headcrab and apply a 
force in the shooting direction.

From: "Steve Henderson" <[EMAIL PROTECTED]>
> Trent,
>
> If you just want to fire something that "looks" like a headcrab (as
> opposed to acting like  one) then
> you could pursue changing the model file associated with the bullet
> object to the model file associated
> with the headcrab.  This could be as simple as copying and renaming
> the head crab model file so it gets picked up
> as the bulltet...or find the bullet class cpp file and add code to
> cache the head crab model file instead of bullet model file.
>
> If you actually want to throw down headcrab that have AI (so they
> start running around and attacking) then this is going to be a little
> harder.
>
> Steve
>
> On Wed, Nov 26, 2008 at 12:01 PM, Trent Reznor
> <[EMAIL PROTECTED]> wrote:
>> I'm trying to make a gun that fires headcrabs, and I can't figure out 
>> how!
>> I'm new to coding for the source engine, so can anyone help me? I based 
>> the
>> code off of the shotgun's code, because the models are similar, and 
>> because
>> I need a secondary fire.
>>
>> Thanks,
>> Adam
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