Or even firing a headcrab model, and then when it hits someone or hits 
the ground spawn a headcrab NPC, set its angles and position, and then 
remove the older headcrab model.

Jonas 'Sortie' Termansen wrote:
> Living headcrabs? Sounds easy enough, simply spawn a headcrab and apply a 
> force in the shooting direction.
>
> From: "Steve Henderson" <[EMAIL PROTECTED]>
>   
>> Trent,
>>
>> If you just want to fire something that "looks" like a headcrab (as
>> opposed to acting like  one) then
>> you could pursue changing the model file associated with the bullet
>> object to the model file associated
>> with the headcrab.  This could be as simple as copying and renaming
>> the head crab model file so it gets picked up
>> as the bulltet...or find the bullet class cpp file and add code to
>> cache the head crab model file instead of bullet model file.
>>
>> If you actually want to throw down headcrab that have AI (so they
>> start running around and attacking) then this is going to be a little
>> harder.
>>
>> Steve
>>
>> On Wed, Nov 26, 2008 at 12:01 PM, Trent Reznor
>> <[EMAIL PROTECTED]> wrote:
>>     
>>> I'm trying to make a gun that fires headcrabs, and I can't figure out 
>>> how!
>>> I'm new to coding for the source engine, so can anyone help me? I based 
>>> the
>>> code off of the shotgun's code, because the models are similar, and 
>>> because
>>> I need a secondary fire.
>>>
>>> Thanks,
>>> Adam
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>     
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to