Or even firing a headcrab model, and then when it hits someone or hits the ground spawn a headcrab NPC, set its angles and position, and then remove the older headcrab model.
Jonas 'Sortie' Termansen wrote: > Living headcrabs? Sounds easy enough, simply spawn a headcrab and apply a > force in the shooting direction. > > From: "Steve Henderson" <[EMAIL PROTECTED]> > >> Trent, >> >> If you just want to fire something that "looks" like a headcrab (as >> opposed to acting like one) then >> you could pursue changing the model file associated with the bullet >> object to the model file associated >> with the headcrab. This could be as simple as copying and renaming >> the head crab model file so it gets picked up >> as the bulltet...or find the bullet class cpp file and add code to >> cache the head crab model file instead of bullet model file. >> >> If you actually want to throw down headcrab that have AI (so they >> start running around and attacking) then this is going to be a little >> harder. >> >> Steve >> >> On Wed, Nov 26, 2008 at 12:01 PM, Trent Reznor >> <[EMAIL PROTECTED]> wrote: >> >>> I'm trying to make a gun that fires headcrabs, and I can't figure out >>> how! >>> I'm new to coding for the source engine, so can anyone help me? I based >>> the >>> code off of the shotgun's code, because the models are similar, and >>> because >>> I need a secondary fire. >>> >>> Thanks, >>> Adam >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

