I think I should go rewrite the gun.... Thanks for the suggestions, I was using bits and pieces of the shotgun code, now I'm going to go restart and use the RPG code instead. I think that the gun should just spawn an npc_headcrab at the barrel end. For a model, I'm using the shotgun with a tube attached to it, leading to a Headcrab canon shell on the player's back.
On Wed, Nov 26, 2008 at 4:36 PM, Tom Leighton <[EMAIL PROTECTED]>wrote: > Or even firing a headcrab model, and then when it hits someone or hits > the ground spawn a headcrab NPC, set its angles and position, and then > remove the older headcrab model. > > Jonas 'Sortie' Termansen wrote: > > Living headcrabs? Sounds easy enough, simply spawn a headcrab and apply a > > force in the shooting direction. > > > > From: "Steve Henderson" <[EMAIL PROTECTED]> > > > >> Trent, > >> > >> If you just want to fire something that "looks" like a headcrab (as > >> opposed to acting like one) then > >> you could pursue changing the model file associated with the bullet > >> object to the model file associated > >> with the headcrab. This could be as simple as copying and renaming > >> the head crab model file so it gets picked up > >> as the bulltet...or find the bullet class cpp file and add code to > >> cache the head crab model file instead of bullet model file. > >> > >> If you actually want to throw down headcrab that have AI (so they > >> start running around and attacking) then this is going to be a little > >> harder. > >> > >> Steve > >> > >> On Wed, Nov 26, 2008 at 12:01 PM, Trent Reznor > >> <[EMAIL PROTECTED]> wrote: > >> > >>> I'm trying to make a gun that fires headcrabs, and I can't figure out > >>> how! > >>> I'm new to coding for the source engine, so can anyone help me? I based > >>> the > >>> code off of the shotgun's code, because the models are similar, and > >>> because > >>> I need a secondary fire. > >>> > >>> Thanks, > >>> Adam > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

