Hmm I see. Meaning all the AI would eat up the processor right?
I can only think of 2 solutions:
-Have less NPCs on the scene at each time, and keep spawning them
(but that won't give the "epic" feel I'd like it to have);
-Have scripted characters that don't really have to think, but that
will probably make it look "fake";
I am intrigued though, because Left 4 Dead has a lot of NPCs on scene at
a time, and that doesn't seem to have any effect on how the game behaves
(that is, doesn't cause slow downs or anything). Any suggestions?
Olly escreveu:
> Its probably more of a problem because of the AI logic rather than actually
> rendering lots of entities.
>
> 2008/12/6 Gustavo Ramos Lira <[EMAIL PROTECTED]>
>
>
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